![]() ![]() Intelligence - Boon of Chaos: At the start of each turn, the Summon will deal a pulse of Chaos damage to enemies within a 4m radius.Strength - Boon of Aggravation: When the Summon enters combat, enemies are significantly more likely to target them.Hes really good early but falls off later), Dragonling, Inner demon (good for a magic damage team), and Hungry Flower for mass aoe magic damage (pairs really well with a fire mage or a fire slug).How do Summons gain new the Boons?After gaining enough Attribute points (including the 10 points in each you begin the game with), your Summons gain new Boon statuses which each provide new effects: ![]() The best summons are incarnate, condor (he can instantly kill low health but high armor enemies), fire slug (supercharge+haste for laser ray and an attack or battering ram in 1 turn), bone widow (best physical damage, weak to elemental status), bloated corpse (always supercharge. Getting summoner to 10 (you dont need 10+ till act 3, if at all) and using items to fill in the gaps for your other branches is a good call. You can also gain all these skills from scrolls if you're into crafting. Skin graft is only needed if you are not using pet powers (because you may need to reset your incarnate). Polymorph: Chicken claw, Tentacle lash, Chameleon Cloak, Spread your Wings, and SPIDERS LEGS! (entangle someone next to your nonfire-summon, make them worthless). my summoner always gets the teleport gloves early and they're only ditched when i can afford the extra skillpoints) Warfare 2: Bouncing Shield (a pure summoners only direct damage), Battle Stomp (great CC on a physical team), and phoenix dive (movement that creates a fire surface)Īero 2: for Teleport and Neather Swap (always great. Non summoning abilities with incredibly useful skills: Necro 2: for Bloated Corpse and Bone Widow, and Living on the edge Pyro 3: for Fire Slug, Haste and Clear Mind, ![]() Scoundrel 2: for The Pawn (best summoner talent by far), Adrenaline, and Chloroform (best CC in the game) Fire, poison and cursed electric are the best vanilla infusions, Pet Powers giftbag allows for Cursed Oil and Cursed Blood infusions, SUPERCHARGER, soulmate (clears knockdown), Dragonling, and Inner demon, Totems are great at the very beginning of the game but are pretty shitty later on. Summoning 10 (beyond 10 is pointless for the first two acts and still unnecessary but not bad for 3 and 4): Condor, (big)Incarnate, Power/Farsight infusion, All Elemental Infusions except hydros. The best summoning skill in the game is supercharger use it and cycle your summons constantly. The best summoner stat is memory so you can have a lot of different spells for different situations. Running 3 or 4 summoners gets tedious and not as rewarding. ![]() Or you can get 2 whirlwinding blood incarnates. One summoner can cast hungry flower and the other fireslug/dragonling/fireincarnate. Teams with 2 summoners are really fun and work incredibly well. The same applies to a magic team, flexing to physical damage for specific encounters. A summoner on a physical team can provide more physical damage or flex to magic damage for specific opponents. Summoners are the only class truely capable of mixed (physical or magic) damage. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview ![]()
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